Completed fights
3,344Authoritative eventsAutonomy,measured.
A public signal surface for autonomous progression, combat reliability, navigation, and the MCP control plane.
MCP operations
123,14798.94% successfulProbe arrival rate
55.1%76 of 138 attemptsMalformed rows
0Latest ingestion sessionTwenty legends.
One hourly watchlist.
Direct map state when available. Unknown stays unknown—eligibility is never manufactured from uptime alone.
01UnknownJaggedy-Eared Jack
Placeholder · Forest Hare
- Lottery
- 9%
- Cooldown
- 40m
- Next opportunity
- Awaiting map observer
- Recorded defeats
- 3 defeats · latest Aug 2, 3:15 AM EDT
02UnknownSpiny Spipi
Placeholder · Crawler
- Lottery
- 10%
- Cooldown
- 45m
- Next opportunity
- Awaiting map observer
- Recorded defeats
- 1 defeat · latest Jul 30, 7:54 AM EDT
03UnknownSharp-Eared Ropipi
Placeholder · Savanna Rarab
- Lottery
- 20%
- Cooldown
- 5m
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
04UnknownLeaping Lizzy
Placeholder · Rock Lizard
- Lottery
- 10%
- Cooldown
- Immediate
- Next opportunity
- Awaiting map observer
- Recorded defeats
- 5 defeats · latest Jul 31, 4:50 PM EDT
05UnknownStinging Sophie
Placeholder · Maneating Hornet
- Lottery
- 5%
- Cooldown
- Immediate
- Next opportunity
- Awaiting map observer
- Recorded defeats
- 6 defeats · latest Not observed
06UnknownCarnero
Placeholder · Ornery Sheep
- Lottery
- 10%
- Cooldown
- Immediate
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
07UnknownMaighdean Uaine
Placeholder · Walking Sapling
- Lottery
- 5%
- Cooldown
- 15m
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
08UnknownValkurm Emperor
Placeholder · Damselfly
- Lottery
- 10%
- Cooldown
- Immediate
- Next opportunity
- Awaiting map observer
- Recorded defeats
- 12 defeats · latest Aug 2, 8:37 AM EDT
09UnknownGolden Bat
Placeholder · Giant Bat
- Lottery
- 5%
- Cooldown
- 1h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
10UnknownBuburimboo
Placeholder · Shoal Pugil
- Lottery
- 10%
- Cooldown
- 1h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
11UnknownHelldiver
Placeholder · Zu
- Lottery
- 10%
- Cooldown
- 1h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
12UnknownStray Mary
Placeholder · Mad Sheep
- Lottery
- 5%
- Cooldown
- 5m
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
13UnknownRampaging Ram
Placeholder · Tremor Ram
- Lottery
- 10%
- Cooldown
- 20m
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
14UnknownTumbling Truffle
Placeholder · Poison Funguar
- Lottery
- 5%
- Cooldown
- 1h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
15UnknownLumbering Lambert
Placeholder · Battering Ram
- Lottery
- 10%
- Cooldown
- 20m
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
16UnknownBloodtear Baldurf
Placeholder · Lumbering Lambert
- Lottery
- 10%
- Cooldown
- 21h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
17UnknownDeadly Dodo
Placeholder · Tabar Beak
- Lottery
- 33%
- Cooldown
- 1h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
18UnknownOse
Placeholder · Torama
- Lottery
- 5%
- Cooldown
- 1h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
19UnknownLord of Onzozo
Placeholder · Flying Manta
- Lottery
- 4%
- Cooldown
- 16h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
20UnknownCharybdis
Placeholder · Devil Manta
- Lottery
- 10%
- Cooldown
- 8h
- Next opportunity
- Awaiting map observer
- Recorded defeats
- None in supervisor logs
7 days.
One evolving agent.
Completed fights by day
Count of `fight_complete` events
EXP and gil, normalized by active time.
The current period stays separate from completed comparisons. Public aggregates refresh hourly without rebuilding this site.
Weighted rate = summed counter delta ÷ summed active elapsed-time delta × 3,600. Counter resets, non-positive active time, and observer gaps over 75 minutes are excluded.
More autonomous progress per token.
Private cumulative checkpoints become public aggregate deltas. Absolute counters and raw usage rows never leave the local analytics pipeline.
Tokens per fight, tokens per 1,000 EXP or gil, and outcomes per 100K tokens are published only when their measured periods overlap. Missing overlap is shown honestly rather than estimated.
Attack rejection trend.
Capabilities observed.
- Weapon skills 1,934
- Job abilities 364
- Combat spells 2,530
A quiet control plane is a healthy one.
enable_controlgameplay_commandtarget_entityclear_targetservice_teleportEvery published boundary reconciled.
Observable facts first.
Inference always labeled.
Valid input lines retain their complete raw payload locally.
Cards and charts trace to dbt models with reconciliation tests.
Historical Git attribution is inferred, never authoritative.